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Ways of using
Wiz Words

Wiz Words is a phonics card resource that follows the Sounds-Write Initial Code Scope and Sequence. It can be used to support the early stages of reading and spelling.  The pack contains: 164 Wiz Word Cards, 2 Write and Wipe Cards, 2 Marker Pens and a Bonus Storage Bag. Wiz Words contains 82 pairs of cards. Each pair includes a picture card and its corresponding word card.  The cards are organised in colour coded sets, and each colour-coded set contains words for one or two Sounds-Write Initial Code units. For example, pink Wiz Words cards include words and matching pictures for Units 1 and 2 of the Sounds-Write Initial Code. They can be used after the sound-spelling correspondences in Units 1 and 2 (m, a, s, t, i, n, o, p) have been taught.  The pack contains eight colour-coded sets that cover Sounds-Write’s Initial Code units 1 to 11 plus the bridging unit. To facilitate cumulative learning, the sets should be used following the unit sequence.

01. Memory Match & Write

Select a colour-coded set of cards. Shuffle the cards and place them face down. The aim of the game is to match the word and corresponding picture cards. Single player: The player turns over two cards, and if one or both are word cards, they say the sounds and read the word or words. If the two cards are a matching word and picture, the player must first write the word onto a Write and Wipe card, and they can then take the pair.  ​If the cards don’t match, they turn them face down again.  With a mate: Each player takes turns to turn over two cards and look at the pictures or read the words. The winner is the player with the most matched cards at the end of the game.

04. Go Fish (two players)

Select a colour-coded set of cards and separate the picture cards and the word cards. With a mate: Player 1 takes the picture cards and Player 2 takes the word cards of the same colour-coded set. Player 1 selects a picture card and, without showing it to Player 2, writes the word the picture represents on their Write and Wipe Card and holds it up saying ‘Do you have this?’. Player 2 reads the word and, if Player 1’s spelling is correct, then hands over the matching word card and awards a point. Half-way through the set, the Players swap roles. The winner is the player with the most points at the end of the game. Go Fish can be used with cards from multiple colour-coded sets to revise several units. If using multiple sets, some of the word cards can be left out, at random, so that not all the picture cards can be matched.

07. Writing prompts

Randomly choose one or more cards from a colour-coded set and use them as prompts to construct a silly sentence. This game can be done with word cards that players read or picture cards that players use as prompts to write down the sentence.

02. Say & Draw

Select a colour-coded set of cards. Shuffle the cards and place them face down. Single player: The player turns over one card, reads the word aloud and draws the picture of the word on the Write and Wipe Card. With a mate: Version 1: The players take turns to turn over a card and read out the word. A timer can be used to give both players a limited time (a minute, for example) to draw the word. They can compare drawings at the end of the set time. Version 2: Player 1 picks one word card, reads the word silently and draws a picture for the other player to guess the word. When player 2 has had a guess, the word card can be turned over and player 2 can read the word out loud to check whether their guess was correct. If it is, they keep the card. The winner is the player with the most cards at the end.

05. Snap (two players)

The game can be played with the picture and word cards of a colour-coded set, or by mixing two lots of word cards from the same colour-coded set of two card games. With a mate: The cards are shuffled and divided up between the two players. Players take turns to put a card down and say or read the word. When the cards that are face up on the table form a pair, the first player to notice shouts ‘Snap!’ and collects the pair. The cards that have not been paired are shuffled and divided up between the two players and the game starts again. The game ends when all cards have been snapped up and the winner is the player with the most snapped cards. Snap can be used with cards from multiple colour-coded sets to revise several units. Variation — requires two sets of cards. If there are two picture cards the same, players shout “Snap!”, if there are two word cards they shout “Snip!”, and if a word card matches a picture card they shout “Snip-Snap!”. If a player shouts the wrong thing, the matching cards go to the other player.

03. Write & Check

Select a colour-coded set of cards, and set aside the word cards without the words showing. Shuffle the picture cards and place them face down. Single player: The player turns the cards over one by one and writes each word represented on the Write and Wipe Card to create a list, repeating this process until they have the full list of words. The player should then use the word cards to check and correct their spelling of the words. With a mate: The players take turns to turn over a picture card and say the word. Both players write the words on their Write and Wipe Card to create a list. The players can swap boards and correct each other’s spellings with the corresponding word cards, awarding 1 point for each correctly spelled word. The players swap roles at the end of each round and the winner is the player with the most points.

06. Sentences

Place all the word cards in a colour-coded set face up. Players take it in turns to point at a card, say the word and make up a sentence using that word. In pairs or in a group, the sentences can be joined up to make up a story. The game can be more challenging if the cards are placed face down or in a container from which they can be drawn randomly.

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